This is particularly the case during the single player portion of the game, when you are first introduced to each form, the game's way of describing the methods with which the Wii remote controller should be manipulated. The localization team and developers have done a great job at capturing the kind of comedic timing and irreverent attitude that has made Adult Swim and Jack Handey's Deep Thoughts so popular. Wario Ware: Smooth Moves will elicit a chuckle, a smile and even a proper laugh from any curmudgeon, if they can be convinced to give it a shot. You will be assaulted non-stop by colorful (even if nonsensical) imagery and simple commands that are relayed from eyes to hand and generated into responsive motion. Your mind never has to stay focused on any one game, as you will experience a total sensory overload. Wario Ware: Smooth Moves is like an experiment on gaming for those with attention-deficit hyperactivity disorder. It's always new, because in the scant seconds of gameplay you'll experience with each micro-game, you've accomplished all there is, and now it's on to the next game. It keeps things simple in Smooth Moves, as in the previous games, asking of you only a single gesture, a press of the button or a shake of the wrist. What makes games fun? Is it the physical act of playing? Is it the sense of accomplishment one derives from winning? Is it something else altogether? Wario Ware bases its gameplay experience on constantly refreshing that feeling of excitement and exploration one derives when playing a game for the first time. If Okami and The Legend of Zelda: Twilight Princess are this medium's defining expressions of romanticism and modernist art, then Wario Ware is their minimalist counterpart. In these collections, you play a series of mini-games that last no more than a few seconds, and the series coined the affectionate term 'micro-games' to really drive home that this is gaming at its most basic level. When we play video games, we leap, shoot, roll, slide and punch our way through obstacles to clear the objectives set before us, be they bosses, nasty jumps, a high score or a time limit. The Wario Ware series has taken the act of playing a game to its fundamental level.
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