![]() ![]() Not justice at all – I was with Duke for a few years and there are so many people involved for longer than me. Is there a sense of poetic justice in once again working with Duke? With Borderlands, the challenge was getting everyone’s attention. Is the level of expectation around the game a blessing or a curse? In terms of the story, the design and the experience, it’s a 3D Realms game through and through. Today, there are 70 people involved in the project, yet when 3D Realms closed its doors, there were 30. The nature of the project and the level of goodwill that surrounds it in the industry mean that we’ve had plenty of people willing to jump in and help.Ī lot! It’s a complex piece of software and it would go well beyond the scope of this interview to detail the additions and omissions. It was almost inconceivable, when we first received the code, that we could bring it to PS3 but we refused to accept that and have put in a huge amount of work to ensure that the software comes to that audience. Right now there’s a team based in Vancouver called Piranha and they’re working on some amazing optimisations for PlayStation 3. They did an amazing job and they deserve a lot of respect. They now call themselves Triptych and they’re up on the 10th floor of our offices. When 3D Realms shut down, there were eight guys that managed to take everything that had been worked on and stitch it together they went through war to get it even to this stage. The vision was certainly evident and there were several moments of brilliance scattered throughout the game. In what state was the code in when Gearbox first got its hands on Duke Nukem Forever? I’m trying not to worry about pressure or expectations. It’s kind of surreal but I really have to forget about that and focus on the mission of finally releasing Duke Nukem Forever. How does it feel to have this iconic character in the Gearbox stable? ![]() I also grabbed this interview with the President and CEO of Gearbox Software, Randy Pitchford. In what some people were comparing to shaking hands with Bigfoot and riding the Loch Ness monster, I can now confirm (as if you didn’t know already) that Duke Nukem Forever is very real, it is coming to PS3 and I have played it.
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