Even Better Sequel: With higher production values, this game is more polished than the already-acclaimed first Freedom Planet.A lot of people like her character design and think she looks cute with her bat wings and like the idea of a reporter type in the setting. Maria Notte has generated a lot of fanart.With nothing to go off of but a website description and a sprite, fans latched on to her badass design, Cool Plane, and status as an Evil Counterpart to Carol. Carol's older sister Corazon generated the most attention even before the game released.Compounded by you only receiving two stocks per stage (unless you get more via gathering crystals), and losing them necessitates a restart (unless you pay a hefty crystal fee). Difficulty Spike: The latter half ups the ante with stages taking upwards of ten minutes and much tougher bosses.Given that the player can actually get extra health from some of Lilith's attacks note There’s a low chance of her star attacks dropping life petals if you attack them with a ranged attack, this was likely intentional as the form after it is That One Boss. Lilith’s attacks are slow and move in rather predictable directions, making them easy to party. Blood Moon’s attacks are all telegraphed to the player beforehand, meaning that they’re very easy to avoid. Breather Boss: Although being one of the most challenging bosses in the game Merga's second and penultimate forms, Blood Moon and Lilith respectively, are rather easy to deal with.Did Merga actually intend to keep the various promises she made to her followers to ensure their loyalty? The fact that her plan would have resulted in Avalice's destruction seems to contradict her promises to help Askal reform the political system or to help Kalaw become a "real" hero, but perhaps she intended to let them stay aboard Bakunawa as she travelled the stars? Was she really going to let Aaa and Corazon (plus Carol) accompany her as she left the planet, or was she planning all along to abandon them to die?.Was Merga's initial failed shot at the moon really because she miscalculated and wasn't close enough to the surface, or did she hesitate in some way and essentially stall because she didn't really want to go through with it?.Milla's story lends the most credence to the idea that Merga doesn't actually want to kill - with Milla believing Merga is afraid of her role as a weapon, despite her insistence to the contrary. How much of Merga's desire to kill out of vengeance is genuine? Though she has several opportunities to directly kill the heroes over their continued interference, she instead focuses almost entirely on the rise of Bakunawa, only attempting to shut Lilac and company down for good when they make it clear they want to climb aboard the weapon itself.Is Merga using Bakunawa squarely as a weapon to destroy Avalice and get revenge on those who wronged her, or is her true priority merely separating from the planet that is the source of so much of her pain, with Avalice's destruction being more of a side effect? Bakunawa was designed in a way that space flight wasn't possible without the destruction of a moon, and the story gives many reasons why Merga would feel unhappy with the world in its entirety, so the idea that she doesn't necessarily want to harm the people of the planet so much as she has to because of the weapon created by her people's cruel masters is not farfetched.Merga is open to a myriad of interpretations, thanks to the vague details surrounding her exact perspective and feelings, as well as the fact that each character's story mode provides different views on her.What if she actually does enjoy the events that unfold, but is trying to hide it? During the Battlesphere arc, Neera seems a little too insistent that she is only interested in potentially recruiting Captain Kalaw.
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